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Thread: How 32MB of esram can produce 6GB worth of textures

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    How 32MB of esram can produce 6GB worth of textures

    X1 eSRAM + DX 11.2. From 32Mb to 6GB worth of textures. - Xbox One - Giant Bomb

    Reading both pages of comments was very insightful as well.

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    A lot of people underestimate the impact and what developers will be able to accomplish using the eSRAM!
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    As I've learned after doing some more research into this, it seems as though tiled rendering are/were something that last gen game engines used a lot.

    Most next gen game engines are using deferred rendering now. This will mean that MS will have to step up their development tools or the game studios will have to rework their brand new game engines to work with MS's Esram.

    Since both Battlefield and COD are barely high definition on the Xbox One, it's obvious that game developers are not interested in (or have the time) to fix this.

    MS needs to get their developer's toolkit up to speed ASAP.

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